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AI Insights · Timothy · January 2022

Top 5 Theme Parks Games Performance in Argentina Q4 2021

Discover the performance trends of the top 5 theme park games in Argentina for Q4 2021, including key metrics like weekly downloads, revenue, and active users.

Top 5 Theme Parks Games Performance in Argentina Q4 2021

In the fourth quarter of 2021, the top 5 theme park games in Argentina showcased a range of performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.

aquapark.io by Voodoo saw fluctuating weekly downloads, starting with around 9.7K in late September and peaking at approximately 22.6K in the week of December 20. Active users followed a similar trend, with a notable increase from about 85.7K at the beginning of the quarter to over 107K in the same peak week. Revenue remained minimal, only registering a slight increase towards the end of the quarter.

Super Panda Carnival - BabyBus experienced a significant jump in weekly downloads mid-quarter, rising from around 173 in late October to a high of approximately 7.4K in the week of November 22. Active users mirrored this trend, increasing from about 1.4K to 8.8K during the same period, although there was no recorded revenue.

Idle Theme Park - Tycoon Game by Digital Things showed a steady increase in weekly downloads, beginning at around 1.1K in late September and reaching about 2.4K by the end of December. Active users also grew, starting at approximately 2.5K and climbing to over 5.3K. Revenue began to pick up slightly in December, with the highest weekly revenue reaching about $24.

Uphill Rush Water Park Racing from SPIL GAMES had stable weekly downloads, starting at around 1.2K in late September and maintaining similar levels throughout the quarter, with minor peaks and troughs. Active users remained consistent, ranging from around 3.1K to 5.2K. Revenue was minimal, with only a few weeks registering marginal earnings.

Disney Magic Kingdoms by Gameloft saw its weekly downloads peaking at approximately 1.8K in early October, before stabilizing around the 900 to 1.4K range for the rest of the quarter. Active users hovered between 2.1K and 2.5K. The game’s highest weekly revenue was about $350 in mid-October.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022